How short is Lara?
May 31st, 2007 by
Duncan Simpson
Whilst we seem to be on a bit of a retro theme, I managed to get hold of the 360 version of Tomb Raider: Legend.
I’m a bit of a TR fan from the days of the original release on the PSX, which I now see is being re-released in an updated form. I remember it being a huge game for it’s time, taking a good while to get through, so the challenge of the new one was something I was looking forward to.
You just know there’s a huge BUT coming along!
How long did it take? Seven and a half hours, and then when I got to the end, it wasn’t actually the end at all, but left it on a ‘To Be Continued’ type feel, without actually stating it.
Thankfully, I got this game in the budget price range, but if I’d have paid £40 for it when it first came out, I would have been even more miffed. Although not perfect it was good fun whilst it lasted, but to just suddenly end, and not even with a proper ending, is a little lacking.
Admittedly, I was playing on the second level of three difficulty settings, but even so. The only other possibility is that I’m better at Tomb Raider than I remember……..nah!
This whole trend of ending a game when the story hasn’t actually finished is starting to get on my nerves. I know I’ve ranted about this before, but when you’ve put in the time to go through a game and complete it (which in itself is a rare occurrence for me, end titles are something that I rarely see in the games I buy) I want an ending. Not some half-arsed open ended crap to leave the developer room to shoehorn in a sequel.
I doubt it’ll change any time soon however, but I doubt I’m the only one who thinks this.
Posted in Xbox 360 Gaming, Retro gaming |
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